Select one of the preset patterns and try tapping on the world. Simulation parameters and thousands of patterns are in the "Settings" section on this page. The original Game of Life was not interactive, but this version allows live editing of the world. It uses a ping-pong technique with two render targets - one contains the current simulation step, and the other receives the results of applying the rules, producing the next simulation step. This implementation uses WebGL shaders to run the Game of Life simulation on the graphics card. This formulation provides endless possibilities - the Game of Life is as powerful as a universal Turing machine, so even self-replicating patterns can be created. Conway designed the rules of the game to avoid explosive growth and produce interesting patterns. Dead cells with three living neighbors come to life, as if via reproduction.ĭespite the simple rules, Life patterns exhibit chaotic changes. Living cells with two or three live neighbors continue to survive. Living cells with four or more neighbors die through overpopulation. Any living cell with fewer than two live neighbors dies due to underpopulation. When the simulation updates, living cells interact with their neighbors according to four rules. It is not a game in the conventional sense, but rather a simulation that runs on a grid of square cells, each of which can either be considered dead or alive. You can find them in the "saved" folder inside the game's directory.Conway's Game of Life is a a cellular automaton invented by John Horton Conway in 1970. Some neat configurations are included as well. They will act as a single united species in the classic mode. ![]() You can spawn 2 separate cell species to use in the conflict simulation mode. ![]() Spawn cells with the left mouse button (LMB) and remove them with the right mouse button (RMB). Not into randomly generated stuff? Unleash your creativity in the editor! Here you can create, save and load the initial configuration of live cells. ![]() Spawn rate parameter doesn't affect preloaded configurations. You can adjust the initial spawn rate of cells and switch between classic (good old game of life) and conflict (2 separate species try to survive in the cruel world) modes. ![]() Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.Īll the action happens here! Life in simulator is spawned randomly if there were no configurations loaded in the editor before.Any live cell with more than three live neighbours dies, as if by overpopulation.Any live cell with two or three live neighbours lives on to the next generation.Any live cell with fewer than two live neighbours dies, as if by underpopulation.All cells follow 4 basic rules listed below. Every cell interacts with its eight neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent. The universe of the Game of Life is a two-dimensional orthogonal grid of square cells, each of which is live or dead (or populated and unpopulated, respectively). One interacts with the Game of Life by creating an initial configuration and observing how it evolves. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.
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